![]() I made this video years ago but the process is still the same except for the exporting of the model from 3ds Max The main purpose of this video is not to show how to model but to show all of the required elements for Real Flight to recognize and manipulate your model withing the sim. This thread will be concentrating on the workflow I am familiar with, so all tutorials will use Photoshop, 3ds Max and of course Real Flight 9 as of this date. This list may be incomplete so PM me if there is something I should add here. Import into 3ds Max to finish the Hierarchy, Parts Naming, Pivots, and. Limited design software for making content for Real Flight. >Autodesk 3ds Max>Blender>Wings 3D>Gimp>Adobe Photoshop>AC3D<<Under $100 Software required for producing content for Real Flight Multi-Rotor Reference PDF: (Author Boof69) These include the Airplane,Helicopter and Airport Objects reference guides as well as the Artist's reference guide.Īdditional Information and Examples to support the Airplane and Helicopter Tutorials > These are all of the reference materials offered by Knife Edge<< ![]() I feel its most appropriate to start this thread off with the most important information first. If you have questions you are welcome to message me. I ask that you not post within this thread to make it easier to sort through for those seeking help. Note: If you use FBX converter, you may need to convert your models to an intermediate format, then to DAE, depending on the original format.This thread is here for the express purpose of providing Tutorials and Tips for all related software and processes to create custom content for Real Flight. SL Mesh Clothing/Avatar Scale Issue in Non-Mesh Viewers. ![]() ![]()
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